20' Lockers Escape - Walkthrough







PLAY 20' Lockers Escape



20' Lockers Escape - Original Walkthrough

This game has 20 lockers.
On the left side, there are 10 lockers which start from A and ends with J. These lockers are number lockers.
On the right side, there are 10 lockers which start from AA and ends with JJ. These lockers are key lockers.
Click on the II locker which is the first to the left of the JJ locker.
Open the II locker and click on the diary.
Turn the diary pages.
In the third page, there is a hint 'e'. With this, open the E locker.
Find out the missing page number '471821' and use it to open the E locker.
In the E locker, there is a key.
Use the key to open the JJ locker.
In the JJ locker, there is hint 'G * 250'. The value of G that is mentioned in the diary is 7.
Use the values and multiply it with 250 and the result is 1750.
Use the result to open the G locker and take the hammer from the G locker.
Take the hammer from the inventory panel and force the way into the G locker.
The key peeps out. Take the key.
Take the key from the inventory panel and use it open the FF locker.
Take the stick from the FF locker.
Take the hammer from the inventory panel and hit the teddy bear on its head to get a hint.
The hint is 'HAI->C'.
Find the number value of 'HAI' in the diary which is in the II locker.
The number value is 819. Use it in the C locker to get the iron nail.
Go to the FF locker and place the stick on the teddy bear's hand.
Fix the nail on the bamboo stick and strike it with the hammer.
The bamboo stick breaks and gives a key.
Use the key to open the EE locker.
In EE locker, there is a hint named 'Honey'.
Use the hint and read the message given about honey in the diary.
In the diary, it is mentioned that honey had met with an accident in the year 1999.
Use the number 1999 to unlock the D locker.
In the D locker, there is the bump key and the 'two eyes' symbol.
The eyes symbol reveals the hint to look at the teddy bear's eyes.
Go to the FF locker and click on the teddy bear's eyes. There is a number in each eye, which is '10' and '20'.
Use the number to unlock the B locker. In that locker, there is a locked steel box.
Use the bump key and the hammer to unlock the AA locker.
Take the nail from the inventory panel and scratch the right side corner of the AA locker.
The scratched portion reveals the hint 'head'.
Find out the number value for head in the diary and the value is 8514.
Use the values to unlock the F locker and there is a box and three squares with colors.
Take the key from the AA locker and use it to open the locked steel box which is in the B locker.
Take the diamond from the unlocked steel box.
Use the diamond to open the H locker.
In the H locker, there are three squares.
Change the color of the squares to red, blue and yellow which is given as a hint in the F locker.
The key comes up in the H locker. Take the key.
Go to the F locker and place the diamond on the box to open it.
The box opens and shows the ruby. Take the ruby.
Place the ruby on the diamond.
The arrangement changes the color of the squares.
The colors get changed into blue, yellow and red.
Go to the J locker and change the colors to unlock it.
Use the key which you took it from the H locker to unlock the BB locker.
On the door of the BB locker, there is a hint 'ADHF'
Find out its number value and use it to unlock the I locker.
The number value is 1486.
Use the key which we obtained from the BB locker to unlock the DD locker.
Take the digging bar from the DD locker.
Use the digging bar to hollow out the floor below the F locker.
There is a key in the hollowed out region. Take the key.
Use the key to open the CC locker.
Take the triangle shape from the CC locker.
Use the triangle shape to open the GG locker.
Take the semi circle from the right side and the star shape from the GG locker.
Use the bump key and hammer to open the HH locker.
Take the shapes one by one from the inventory panel and fix it on the box.
Once you fix all the shapes, the box will reveal the number '7707'.
Use the number '7707' to unlock the A locker.
Take the iron nail from the A locker.
Go to the I locker and take the hammer from the inventory panel.
Use the digging bar to break the intersecting wall of I and J locker.
Take the hammer from the inventory panel and use it to scratch the lockers.
As a result of scratching, it shows the secret way.
Take the iron nail from the inventory panel and use it to remove the screws from the secret way.
The door opens.





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