The Freewill Cycle: Volume 1 - Walkthrough

PLAY The Freewill Cycle: Volume 1
The Freewill Cycle: Volume 1 - Walkthrough
Click on the papers on the desk to the right of your starting point.
Click and drag the papers aside until the legal pad underneath is fully revealed. Make a note of what is written there (ORION313). Click on the bottom of the screen to return to main view.
Click on the window just above the desk. Enter in ORION313 as the password.
Read all of the emails. Pay attention to everything in bold as this is either a direct hint to solve puzzles, or otherwise provides useful information for navigating in this station. Note that Ritner's desk is made out of MAPLE, and that Jordan hid Ritner's keycard somewhere that will GRATE on his nerves. When you are done return to the main view.
Click on the button beside the door and enter the main hallway.
Go forward one step and click on the grate by the floor on the right. Click on the grate again and get the keycard.
Return to the main view and turn left once. Use the keycard on the slot (NOTE: you will have to use this keycard every time you intend to enter Ritner's office).
Once in Ritner's office, click on the black panel display on the desk. Enter in MAPLE as the password.
Read all emails. Important things to note: Standard water flow formula: 33r 49b 2g. Laser frequency: 57 hz. Return to main view.
Click on the gold statue on the desk. Continue to click it until the following formula appears: 23r 75b 9g. Return to the main view.
Click on the tree in the area of the leaves. Click on the leaves again (a light will flash and a chime will sound). Return to the main view and then click on the tree's pot. Get the key that is resting just to the left at the base of the tree. Return to the main view.
Turn right and click on the filing cabinet. Click on the bottom draw and click on any of the files. Click on the paperclip to put it in your inventory and return to the main view.
Turn right again and leave Ritner's office. Turn left and go all the way down the hall until you reach a door in front of you and a door to the left. Enter the door on your left.
Once in side, turn to the left and click on the small gray box on the wall. Use the paperclip on the keyhole and get the handwheel. Back out to the main view.
Click on the left most leg of the table to get the metal rod, turn right twice.
Click on the cabinets. Use the key on the rightmost cabinet. Get the glass container on the upper shelf of the cabinet. Return to the main view. Turn right and leave the room.
Turn left and enter the room.
Once inside, turn right and use the metal bar in the empty space next to the black tubing that is installed in the conductor.
Click on the right side of the conductor/reactor and throw the lever you see there. Leave this room and head to the room across from Ritner's office.
Once you are fully in this room, you will see three tanks with colored windows. Turn to the right to see an assembly. To the right of the assembly you will see a small port in the piping with a hole in it. Put the handwheel in that hole. Now go to the three tanks.
Set each tank accordingly. Red: 33. Blue 49. Green 2. Return to the assembly and press the glowing red button (note: you have to place the metal bar in the conductor and flip the switch on its side before the button will glow red). The red bar will automatically place itself in your inventory. Now return to the room where we got the glass container and the handwheel.
Now click on the yellow and black striped panel in front of you and adjust the value to 57. Return to the main view.
Click on the area under the lamp. Click on the gray tube by the tray to put it in the proper position. Place the red bar in the empty space on the tray. Flip the switch just to the left of the tray. The laser will automatically be placed in your inventory. Return to the room with the three tanks.
First change the values for each tank as follows: Red 23. Blue 75. Green 9. Second, go into the close up view of the apparatus. Use the laser on the length of pipe between the apparatus and the handwheel. Third, use the glass container in the empty space below the red button, then press the red button. Now go to the room with the conductor/reactor in it.
Click at the top of the conductor where you see a purple object that looks sort of like a mobius strip gone horribly wrong. You will hear clicking in the background. Use the glass container on the mobius strip. Now go all the way back to the room you started in.
Turn left. You will see a door with its open button hanging a bit off the bracket. Click the button and enter.
Click on the hole with the odd color pattern floating beyond.
Congratulations you just beat the game!
Original Walkthrough Here:



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