
PLAY Colour My Heart
IQ Marathon Level Codes
02: abminzefod
03: dngabgrase
04:pwieseryyn
05:ppqwiesebk
06:altorfjbfs
07:lmjmichael
08: wlyqwalkin
09: ohmmkrisfz
10: ssmilchzht
11: cmilkmanud
12: beixqdorfx
13: snjoeybcow
14: ydhxgizmox
15: thdqwalkin
16: mabgrasemh
17: qikshamada
18: zwmxmilchx
19: mxmilchxaw
20: omilkmanrk
21: hqckuhfell
22: ibiobauriq
23: alrunorunx
24: osbauerlrb
25: cpitbullln
26: ebullseiun
27: smdweidehu
28: jpkochseln
29: kzfxqdorfx
30: zgetfastbe
31: moxqdorfxt
32: dfxqwalkin
33: zetgethome
34: soabraxasa
35: zmilchheke
36: kfxgizmoxw
37: hniniveaoh
38: vltreckerk
39: jeieieiepy
40: cbjustqulp
41: aqwalkinnm
42: mhxtraktor

In The Footsteps Of Simeon Meade Escape From Kilmainham Gaol - Part 1: The Cell
PLAY In The Footsteps Of Simeon Meade

PLAY Crime Evidence
Crime Evidence - Original Walkthrough
Click on the right side flower pot and take the pin from under the flower pot.
Note down the door number. It is a hint.
Use the pin to open the door.
The door opens.
Get into the house.
The door is closed and you are trapped inside.
Click on the book shelf which is on the left side wall.
Click on the book in the first rack, which is the second one as you proceed from the right.
Turn the pages of the book and read the hint that is given in page number 5.
Two colors are given as hints. They are red and blue.
In the second rack, there is a red color book towards the left side end.
Take the book and place it before the blue color book in the same rack.
There is a box in the place where you took the red color book.
Take the box.
Come back and click on the television.
Click on the corner of the television stand.
There is a heart shaped dollar.
Take the heart shaped dollar.
Use the heart shaped dollar to open the box.
The box opens and reveals a key.
Take the key.
Come back to the main view and click on the telephone.
Press the R button on the phone to know the number that was previously dialed.
It shows the alphabets with the dialed number.
It is SJ 4153179011.Note it down.
Come back and click on the left side sofa leg.
Take the wrist watch from under the sofa.
Click on the door which is the first on the right side.
It is the bedroom.
Get into the room and click on the cupboard.
Take the key from the inventory panel and use it to open the first drawer.
There is a personal diary.
Take the diary.
Turn the diary pages and read it completely.
The last five digits mentioned as John new number will have to be used as a hint.
Note down the number.
Come out of the room.
Click on the second door found on the right side.
To open the door, use the number 79011, which is mentioned as John new number in the dairy.
Get into the room.
Click on the cupboard and open the rack.
Take the magnet from the cupboard.
Click on the top most rack found on the right side.
Open the third rack and take the thread.
In the Inventory panel, tie the magnet with thread.
Come out of the room and get into the kitchen.
Click on the wash basin and click on the tap to stop the water leakage.
Click on the knob to take it off.
Take the magnet from the Inventory panel and dip it into the opening, where the knob had been fixed earlier.
It brings out the knife.
Susen’s name is written on the knife.
Come back to the main view and click on the first door found on the right side.
Get into the bedroom, and click on the bathroom which is the opposite room.
Get into bathroom and click on the toilet cistern.
Take the knife from the inventory panel and use it to open the toilet cistern.
Click inside the cistern and take the shirt from it.
Click on the shirt packet and take the key.
Come back to the main view and get into the second room on the right side.
Click on the cupboard which is found on the left side.
Take the key from the inventory panel and use it to open the cupboard.
Take a key from the key collection.
Come back to the main view and click on the television stand.
Take the key from the inventory panel and use it to open the first drawer.
Take the key.
Get into the kitchen and click on the cupboard.
Take the key from the inventory panel and use it to open the last rack of the cupboard, which is the last on the left side.
Take the prism locker.
Come back to the main view and get into the first room on the right side.
Click on the murdered girl’s hand.
Take the chain from the right side corner of the bed.
She had written SJ on the floor with her blood.
Come back and click on the lamp.
Turn on the lamp.
Take the chain with heart shaped dollar from the inventory panel and show it under the lamp’s light.
The chain with the heart shaped dollar reveals the number 748.
To unlock the prism locker, change the locker number to 19748.
The number is the combination of door number ‘19’ and the heart shaped dollar, which revealed the number’748’.
The key comes out from the prism.
Take the key.
Come back and get into the kitchen.
Use the key to open the back door.
The door opens.
You have escaped.

PLAY Game Puzzling Escape
Game Puzzling Escape - Walkthrough (By Ebru)
open the red book and get the yellow dot in it.
get the black dot in the trash bin.
get the magenta dot from the bottom left corner of the desk.
get the hook thing from the coat hanger. (the 3rd one.)
move the blue table to the right by clicking on it and get the drawer knob.
click on the dark wood under the coat with the hook. get the wooden stick.
get the yellow key under the locked cabinet by using the stick+hook.
open the lock of the desk with the key and get the tape.
combine the hook with the stick. and use the tape on them.
get the silver key with the stick from the flower pot next to the door.
open the pink cabinet with the key and get the red screwdriver.
insert the knob on the top drawer of the desk and get the cyan dot.
use the screwdriver on the panel next to the door.
put the colored dots on the panel.
read the book and notice the code:CMYK on the cover of it.
C:cyan
M:magenta
Y:yellow
K:key
press the colors in this order and escape.

PLAY Monster
Monster - Walkthrough (By Ebru)
get the planet toy from the box.
get the blue key from the top of the blue book.
open the blue lock of the cabinet with the key and get the bottle.
get the red key from the right side of the cabinet and open the red lock.
get the hammer inside.
open the left door of the cabinet and get the yellow key above the bottles.
there is "p" inside the cabinet on the wall.
use yellow key on the yellow machine and get the screwdriver.
see "m" in the machine.
use screwdriver on the planet toy and get the egg.
break the egg with the hammer and get the monster.
there is "j" at the bottom shelf's ceiling of the bookshelf.
click on the bottom-right side of the green machine and see "u" on the wall.
now we have letters "J-U-P-M"
if we search from the buttons from the telephones we find the numbers "5867"
enter the code on the safe and get the powder in the bottle.
add the powder in the bottle and feed the monster.
it will grow up.
click the monster on the broken wall and escape.
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PLAY Pixel Hunt Escape 2
Pixel Hunt Escape 2 - Walkthrough (By Ebru)
get "9" from the clock.
get "1" from the left side of the green chair.
get "2" from the foot of the chair, which is right side of the table.
get "3" from the top right drawr of the desk.
click the left side of the stand and get the number "5" behind it.
get "7" from the flower on the table.
get "8" between the shelves of the bookshelf.
get "6" from the computer.
click on the door and get "10" from the wall. it's hard to see.
click far side of the couch and get "4"
and click on the door to escape.

PLAY Gift - Who Am I?
Gift - Who Am I? - Walkthrough (By Ebru)
get the compass from the right side of the couch.
look at the bars ob,n the cabinet.
blue:3
red:2
green:1
click on the door and click on the knobsin order: 3-2 and 1 times.
enter the new room and get the sun and the stool.
get the hint card too.
put the stool in the circle on the corner and get the shovel from the top shelf.
use the shovel in the brown pot and get the milk.
open the left drawer and change the animal pictures to:
zebra
lion
cat
chick
and press the button.
open the right drawer and get the key, fish and the other hint card.
use key on the cupboard and get the 5th book from the middle shelf.
open the book and get the mushroom.
go to the egg looking thing and change the squares to:
green
red
orange
white
and get the 3rd hint card and the rice.
click on the table in front of the couch.
use compass to insert the circle forms.
north:rice
west:milk
middle:sun
east:mushroom
south:fish
press "ok" and get the 4th hint card.
there is a question in the right side.
the answer is "earth"
get the entrance key.
enter the room we found before and use the key on the door and escape.

PLAY Sagrario’s Room
Sagrario’s Room - Walkthrough
Look behind the case and you find a round, silver key
Turn right ones and zoom into the Picture (“Da Vinci Man”) – look at the lower left side of the picture
Take the first small battery
Use the key at the same place, where the battery was
Take the black key lying in front of the safe
Turn left ones and zoom the case … you can open it now using the black key at both sides
Take the envelope (when you zoom it you can take out a paper – there is a smiley and the text “good luck” on it), the penknife (when you zoom it you can make it to a knife, screwdriver und corkscrew), the laser pointer and the cube
Zoom out the case and turn left ones – there are two squares with a button beside it
Zoom into the left square and push the button
Take the little test glass
Zoom the penknife and make it to a corkscrew – zoom out
Zoom the little test glass – take the corkscrew and open the glass
Take the little paper (tells you XX = 43) (can be another one in your game!!!)
Turn left and look under the chair (from the left side)
Take the little paper (tells you, how long do you have to push the button beside the right sqaure)
Zoom out the chair and zoom in at the right side
Look at the right side of the door (onto the slat [wood border]) – there is the second little battery
Zoom out and turn right
Zoom the second square at the wall and push the button 10 seconds
Take the gold
Zoom out and turn right
Zoom in the right corner - there is a loose-fitting plank
Use the gold at the one end (near to the wall) of the plank
At the other side there is a thread – you can cut it with the knife (first you have to zoom the penknife and change it into an knife)
Take back the gold and lift up the plank
Take the UV-lighter
Now zoom out and turn right to the wall with the two quarters
At the right side there is a power outlet – using the different parts of the penknife you can take it out of the wall (first the knife, than the screwdriver, after that you can pull it out of the wall)
Take the third little battery
Now you can zoom the laser pointer an fill it with the little batteries (you don’t have to open the laser pointer first)
Use the laser pointer on every free place you want – it shows you the code for the safe
R = right, L = left, XX = the number on the little paper)
Open the safe using the code (place your mouse on the left (L) side of the zero and push the mouse button to make the weal turn left – for the right way place the mouse on the right side)
Take out the silver screwdriver and the radio
The radio is the first quiz:
Push the play button – you hear 5 strange noises
Now you have to change every little tuner until you hear 5 different noises
Start with the right one change one step and push the play button
Different noise? Next tuner!
The same noise? Change the same tuner one more step!
Go on with every tuner until you hear five different noises push the open button
Take the little paper (some combination; in my game: 1. b1, 2. d1, 3. a3, 4. d2 – but 5 to 8 missing)
Watch at the 3-step-explanation and use the penknife as a knife to take the magnet from the loudspeaker
Zoom the silver screwdriver that you get at the safe and place the magnet at the one end of it
Go to the chair and take out all screws with the silver screwdriver (you first have to zoom the left and the right side of the chair)
Now you can use the silver screwdriver with the magnet how it is explained in the radio
You will find 4 AA-batteries
Zoom the UV-lighter and fill in the 4 AA-batteries
Now you can start to find the 3 keys for the box that you found in the case
First key:
Zoom into the right quarter at the wall – zoom one more time to see the 3×3 panel
Push the long button until you can see all colors above the panel
Write down the colors (Red blue green yellow dark blue pink) (can be another one in your game!!!)
Now zoom your cube and use the UV-lighter on both sides of the cube
Write down which color has which number (Red = 4; blue = 2; green = 3; yellow = 6; dark blue = 1; pink = 5) (can be another one in your game!!!)
Now start with the first color – in my game it is red – red is in my game the 4 – so I use the 3×3 panel to make a 4 like it is on the cube (I push the following buttons: upper left, upper right, down left, down right) (I hope you understand now, how to “re-build” the cube-number at the panel)
After every color and number you have to push the long button
After you put in all 6 number in the right way the cover will open and you get your first key
Second key:
First zoom the left quarter at the wall and use the UV-lighter on it – you will see button of a paino
The buttons stands for the notes C D E F G A B
Now go the case and look at the right side of the top
4 colors with 4 letters on it – write down (in my game: blue = B; yellow = D; dark blue = A; green = C)
Go back to the panel and use this information on the buttons
Third key:
Zoom the paper with the smile (in the envelope)
Use the UV-lighter
You see some squares around the letters which combines: G and D, O and C, O and U, L and K
Now you have to search for some hidden information in the room (find it with the UV-lighter) (Remember, in your game the information can be different)
On the gold: GO = c2 (G=c + O=2)
In the hole on the ground (where you take the plank): OD = a4 (O=a + D=4)
Behind the power outlet: LU = c1 (L=c + U=1)
In the safe: CK = b1 (C=b + K=1)
But the smiley paper tells you to combine: G+D = c4; O+C = 2b; O+U = a1; L+K = c1
Now you add this combinations to the ones you find in the radio
In my game: 1. b1, 2. d1, 3. a3, 4. d2 + 5. c4, 6. b2, 7. a1, 8. c1
Now go to the case (don’t zoom) and use the UV-lighter above it on the wall
You will see a square – zoom in and at the lower right side you will find a button – push it
Zoom in the panel
Use the combinations and push the buttons – from upper left to upper right a b c d – from lower left to upper left 1 2 3 4 (example: the first upper right button is: a4)
you will get the third key
Use the 3 keys on the box in the case
You will get a door handle
Use it on the door and you will be free
Original Walkthrough Here

PLAY Dog House Escape
Dog House Escape - Original Walkthrough
Dog House Escape Walkthrough
Click on the table which is on right side of the room.
Open the first rack and take the red color ball.
The ball is added to the inventory panel.
Come back and click on the bone puzzle board which is on the opposite wall.
In the bone puzzle board, bones are in a jumbled fashion. You will have to arrange the bones in the right position.
Click on the bone to select the bone and use arrow keys to move the bone.
Once you arrange all the bones in exact positions, the puzzle board reveals the big sized dog bone.
Add the dog bone to the inventory panel.
Come back and click on the left side wall picture.
Take the dog bone from the inventory panel and place it in the dog’s mouth.
Change the course of the dog bone towards the downward direction.
Come back and click on the right side door to open it.
Get into the room and click on the very first wall picture on the left side.
Click on the dog wall picture to change its color.
Come back and click on the first wall picture towards the right side.
Click on the dog wall picture to change its color.
Come back and click on the second wall picture on the left side wall.
Take the house from the wall picture and place it on the first wall picture found on the right side.
Come back and click on the second wall picture on the right side wall.
Take the tongue from the dog wall picture, and place it on the first dog wall picture on the right side.
Come back and click on the third wall picture on the right side wall.
Take the eyes from the dog, and place it on the first dog wall picture on the right side.
Come back and click on the door to open it.
Get into the room and click on the left side wall picture.
Click on the hook with the needle to add it to the inventory panel.
Come back and click on the dog house.
Click on the second wood to remove it off from the dog house.
Take the ball from the inventory panel and throw it inside the dog house.
The dog rises up from its place and starts to play with the ball.
There is a key in the place. Take the hook from the inventory panel and use it to take the key from the dog house.
Try at least thrice to take the key from the dog house.
Click on the dog house door.
Take the key from the inventory panel and use it to open the dog house.
The dog comes out.
Click on the dog to add it to the inventory panel.
Come back and take the dog from the inventory panel, and leave the dog near the milk bowl.
Click the dog to make it drink the milk.
Click inside the bowl and identify the hint which is given inside the bowl.
The hint is rectangular in shape.
Click on the dog to add it to the inventory panel.
Come back to the main view.
Click on the table which is on the right side of the room.
Click on the wall picture which is above the table.
Pick out the ‘rectangle shape’ from the first row of the wall picture.
Come back and move the dog-bed.
There are some empty shapes on the floor.
Take the rectangle shape from the inventory panel and fix it in the empty rectangle position.
Come back to find the door open now.
Take the dog from the inventory panel and leave it on the right side of the door.
Click on the dog and the door’s lock.
The dog smells the lock. Click on the dog to add it to the inventory panel.
Get into the right side room.
Take the dog from the inventory panel and leave the dog on the left side corner.
The dog moves and stands in a particular place.
Click on the middle tile to open it.
The tile opens and reveals the key.
Add the key to the inventory panel.
Come back to the main view and click on the door.
Take the key from the inventory panel and use it to open the lock.
The door opens.

PLAY Locked Inside Episode 2
Locked Inside Episode 2 - Walkthrough
1 - Click the silver box with black bars sort of like a vent and pick up the tape holding the crack together.
2 - Click the upper further-most corner of the bed, then the floor beside it and then pick up the key underneath the bed.
Also, if you click downwards when you have a full view of the bed you can take the knife that is underneath the closest side of the bed.
3 - Use the key on the wardrobe and take the screwdriver from the locked compartment. Open the unlocked compartment and take the bar at the top.
4 - Beside the door is a hook; take out the screws with the screwdriver and take the hook.
5 - Using the newfound tool, click the chord hanging from the trap door and it will open. Click on the ladder to pull it down, and click a few more times to head up into the loft.
6 - Take the rope which is to your left, and then go back to the safe. The sequence is:
The innermost semi circle needs to be on the upper half; the flat side facing down and the surved edge upwards.
The black quarter need to go in the spot where the other sequences have missed; the lower right quarter of the second circle.
The third three quarter circle needs to face the same way as the second picture in the sequence on the wall.
The outtermost semi circle needs to be on a slant, with the flat edge facing the upper left corner and the curved edge facing the bottom right corner.
Once the safe is opened, take the gold bar and head back down the ladder.
7 - At the window, click the carpet below and use the knife on the ripped part of the carpet. Then use the rope on the beams beneath the carpet.
8 - Go back to the window and break it with the gold bar. Clear the sharp edges on the bottom edge of the window using the gold bar again. Then click the rope, which will go out through the window, and you can now escape.
Original Walkthrough Here
PLAY Girls Room Escape 2
Girls Room Escape 2 - Walkthrough
0 is on the pink ball at the left.
G is on the bed's edge.
R is in the 3rd drawer of the bed.
L is in the 3rd white part of the cabinet.
I is on the window.
O is at the photograph of the ball on the top shelf.
M is behind the yellow box on the shelf.
S is behind the pens on the desk.
R is near the foot of the chair.
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PLAY Pixel Hunt Escape
Pixel Hunt Escape - Walkthrough (By Ebru)
1 is on the door.
2 is in the middle drawer of the desk.
3 is in the 3rd drawer of the white furniture.
4 is at the foot of the desk chair.
5 is near the right foot of the brown armchair.
6 is behind the desk. (at the plant screen)
7 is at the left painting.
8 is between the leaves of the plant.
9 is under the tv. (click on the tv you will see it.)
10 is in the bottom 3rd drawer of the white furniture.

PLAY Kerrocchi's Escape From The Ranch
Kerrocchi's Escape From The Ranch - Walkthrough (By Ebru)
get the stick by the river.
get the shovel near the chicken.
use stick to get the branch from the tree.
get the earthworm from the 3rd bar at the sheep screen use shovel.
give it to the chicken.
put the branch on the ground near the door.
get the dolphin badge from the eggs.
get the oar.
get the supplement from the food of the sheep.
click on the leaf at the forest. the mouse will pull it by the river.
get the key in front of the chicken.
open the door of the tree and enter in.
go to the river side and use oar on the leaf boat.
travel to the other side and finish the game.

PLAY 20' Lockers Escape
20' Lockers Escape - Original Walkthrough
This game has 20 lockers.
On the left side, there are 10 lockers which start from A and ends with J. These lockers are number lockers.
On the right side, there are 10 lockers which start from AA and ends with JJ. These lockers are key lockers.
Click on the II locker which is the first to the left of the JJ locker.
Open the II locker and click on the diary.
Turn the diary pages.
In the third page, there is a hint 'e'. With this, open the E locker.
Find out the missing page number '471821' and use it to open the E locker.
In the E locker, there is a key.
Use the key to open the JJ locker.
In the JJ locker, there is hint 'G * 250'. The value of G that is mentioned in the diary is 7.
Use the values and multiply it with 250 and the result is 1750.
Use the result to open the G locker and take the hammer from the G locker.
Take the hammer from the inventory panel and force the way into the G locker.
The key peeps out. Take the key.
Take the key from the inventory panel and use it open the FF locker.
Take the stick from the FF locker.
Take the hammer from the inventory panel and hit the teddy bear on its head to get a hint.
The hint is 'HAI->C'.
Find the number value of 'HAI' in the diary which is in the II locker.
The number value is 819. Use it in the C locker to get the iron nail.
Go to the FF locker and place the stick on the teddy bear's hand.
Fix the nail on the bamboo stick and strike it with the hammer.
The bamboo stick breaks and gives a key.
Use the key to open the EE locker.
In EE locker, there is a hint named 'Honey'.
Use the hint and read the message given about honey in the diary.
In the diary, it is mentioned that honey had met with an accident in the year 1999.
Use the number 1999 to unlock the D locker.
In the D locker, there is the bump key and the 'two eyes' symbol.
The eyes symbol reveals the hint to look at the teddy bear's eyes.
Go to the FF locker and click on the teddy bear's eyes. There is a number in each eye, which is '10' and '20'.
Use the number to unlock the B locker. In that locker, there is a locked steel box.
Use the bump key and the hammer to unlock the AA locker.
Take the nail from the inventory panel and scratch the right side corner of the AA locker.
The scratched portion reveals the hint 'head'.
Find out the number value for head in the diary and the value is 8514.
Use the values to unlock the F locker and there is a box and three squares with colors.
Take the key from the AA locker and use it to open the locked steel box which is in the B locker.
Take the diamond from the unlocked steel box.
Use the diamond to open the H locker.
In the H locker, there are three squares.
Change the color of the squares to red, blue and yellow which is given as a hint in the F locker.
The key comes up in the H locker. Take the key.
Go to the F locker and place the diamond on the box to open it.
The box opens and shows the ruby. Take the ruby.
Place the ruby on the diamond.
The arrangement changes the color of the squares.
The colors get changed into blue, yellow and red.
Go to the J locker and change the colors to unlock it.
Use the key which you took it from the H locker to unlock the BB locker.
On the door of the BB locker, there is a hint 'ADHF'
Find out its number value and use it to unlock the I locker.
The number value is 1486.
Use the key which we obtained from the BB locker to unlock the DD locker.
Take the digging bar from the DD locker.
Use the digging bar to hollow out the floor below the F locker.
There is a key in the hollowed out region. Take the key.
Use the key to open the CC locker.
Take the triangle shape from the CC locker.
Use the triangle shape to open the GG locker.
Take the semi circle from the right side and the star shape from the GG locker.
Use the bump key and hammer to open the HH locker.
Take the shapes one by one from the inventory panel and fix it on the box.
Once you fix all the shapes, the box will reveal the number '7707'.
Use the number '7707' to unlock the A locker.
Take the iron nail from the A locker.
Go to the I locker and take the hammer from the inventory panel.
Use the digging bar to break the intersecting wall of I and J locker.
Take the hammer from the inventory panel and use it to scratch the lockers.
As a result of scratching, it shows the secret way.
Take the iron nail from the inventory panel and use it to remove the screws from the secret way.
The door opens.

PLAY Girl Friend Escape
Girl Friend Escape - Original Walkthrough
Click on the left side cupboard.
Open the third rack of the cupboard and take the ring box, which is above the books.
The ring box is added to the inventory panel.
Click on the lower most book which is in the third column from the left.
The book is added to the inventory panel.
Close the rack and come back.
Click on the book which is in the inventory panel.
The book gets opened in the new window.
Open the book, turn the pages, and take the letter from it.
The letter is added to the inventory panel.
Close the window.
Click on the lower most rack of the cupboard.
Open the rack and take the empty gift box from the corner.
The empty gift box is added to the inventory panel.
Click on the gift box which is at the right side corner of the rack.
The gift box moves and reveals a paper with hint.
Click on the paper to have a closer look.
The hint 1 is: The total of the digits is 10. So A+B+C+D=10.
Come back thrice and go to the right side.
Click underneath the table and take the glue.
The glue is added to the inventory panel.
Come back and click on top of the table.
A Greeting card is there on the table.
Click on the greeting card to open it.
Take the glue from the inventory panel and pour it on the greeting card.
Take the letter from the inventory panel and paste it on the greeting card.
Click on the greeting card to add it to the inventory panel.
The greeting card is added to the inventory panel and reveals another paper with a hint.
The hint 2 is: Roll A is a square number. So A is 1, 3 or 9.
Come back twice and click on the telephone.
Again click on the telephone to move it aside.
The telephone moves and shows one more paper with a hint.
The hint 3 is: Roll A and Roll B are the same number. So A=B
Come back thrice and go to the right side.
Click on the pillow to move it.
The pillow moves and reveals the ring.
Click on the ring to add it to the inventory panel.
The ring is added to the inventory panel.
Come back and click on the nearby table.
Open the first draw and take the gift wrapping paper.
The gift wrapping paper is added to the inventory panel.
Click on the ring box which is in the inventory panel.
The ring box gets opened in the new window.
Take the ring from the inventory panel and put it inside the ring box.
Take the gift wrapping paper from the inventory panel and use it to cover the ring box.
Take the empty gift box from the inventory panel.
The empty gift box gets opened in the new window.
Take the ring box from the inventory panel and put it inside the empty box.
The Gift box is packed well and added to the inventory panel.
Come back and go to the right side.
Again go to the right side and click on the left side flower vase.
Take the flower from the flower vase, and pick the crushed paper from the interior section of the flower vase.
The crushed paper is added to the inventory panel.
Click and drag the crushed paper from the inventory panel to the screen.
Click on the crushed paper to open.
The paper shows a hint.
The hint 4 is: Roll B plus Roll C is 6 more than the Roll D added to Roll A. So B+C=6+D+A.
Close the window and come back.
Go to right side and click on the balcony door.
Click on the lock to type the password.
As per the hints
Hint 1: A+B+C+D=10.
Hint 2: A is 1, 3 or 9.
Hint 3: A=B.
Hint 4: B+C=6+D+A.
Therefore, 1+1+C+D=10, also C=6+D
that makes C=7, which makes D=1
The password to open the balcony door is: 1171.
Change the number to 1171 and click on the door.
The door opens.
Pick the rose from the left side corner.
The rose is added to the inventory panel.
Take the rope from the right side corner.
The rope is added to the inventory panel.
Take the rope from the inventory panel and tie it to the middle railing.
Click on the rope to get down.
The girl has escaped from the house by using the rope.

PLAY Norakurabako Escape
Norakurabako Escape - Walkthrough
1)click the three parts of the bed, noting the contents of the piece of paper.
2)click the bed pieces in reverse order, to put them back down.
3)Click the tail of the dog, and take the key within and use it to open the drawer, getting the screwdriver. Also, click elsewhere on the dog to lift it up for another piece of paper.
4)Open the bottom right drawer on the bed, and make it look like the calander. You may have to click on individual squares to rotate them, as well as moving them in the grid.
5)take the item below it, and make a note of the note below it. It is the major clue for the code.
6)Moving right, click on the right painting. You need to get all the dots flattened. Just keep at it, using the arrows to shift those rows appropriately. Work toward getting an L shape in a corner.
7)Take the items, and check under the cushions for another paper.
8)moving right again, take the nub protruding from the third red pillar. Also, move to the left of that, getting a DVD ROM from amidst the other dvds. Also, look at the note ontop of some more DVDs to the left, and under the two bears on the floor.
9)In the drawer under the TV, there's a hammer and Crowbar. Take them.
10)moving right again, you're at the computer. Solve the box puzzle to the bottom left of the computer by "popping" them all out at once. i suggest mapping what each one does.
11)take the dvd and click again, revealing a secret compartment with a key.
12)Use the two keys in your inventory to open two of the three drawers, and the screwdriver to open the computer.
13)Take a wire and read the note from the computer.
14) using the hammer, open the middle drawer and punch a hole in the back, taking a wire from the hole.
15)also, take the battery from in between the two leftmost struts of the monitor. Put both batteries in the keyboard.
16)going back to the first screen, pry off the board with your crowbar, and attach the handle in your inventory.
17)Now, click the briefcase on the left bottom drawer. Using the codes from the pieces of paper, you can figure out the code If you need more help
the code if based on two things. the element determines the order, and which letter to use for each word. to convert from letters to numbers, run diagonally left-up on your keyboard from the letter to see which number it corresponds to
18)Take the key and cable within.
19)go to the TV. Combine one of your cables with the DVD player, and one to the TV. Turn them both on.
20)open the dvd player by clicking on the tray. Put in the dvd rom. close it. Click the red button. Then remove it.
21) go back to the computer. Use your new key to open the top drawer. You should get a deck of cards and a razor.
22) While you're here, use the cable on the tower of the computer. Push the power button. You'll come back to this later.
23) go back to the paintings. Use your razor on the left one. Then turn off the lights, and return.
24) now, go to the computer again. click the monitor, and type in what you saw, except with a K before the second word, and click OK twice.
25)Now, go back to the computer, install the DVD drive in the computer by dragging it there. Then click the door to open it, and put your burned DVD in it.
26)Getting closer to the end now. Go back to the room with the paintings. Take the deck of cards, and put them on the table. Figure out which four are out of order by
Starting with the first card, write out the cards until you reach it again. Then start a new row under it, starting with that card. You should end up with four near-identical rows. Find where the mixed up cards are, and there should be one of each suit.
This is the code to the card briefcase in the computer room.
27) open the briefcase and take the weights and black light flashlight.
28) now the weight puzzle. Set your weights on the platform to the right of it. Then click it. Given that the smallest weight is 1, map all the possible combinations, 0-24, to a number.
29)now, turn the lights off, and take your black light to the plaque underneath the painting you slashed. These numbers tell you which six of the symbols you just mapped to look for, and press in that order.
30)I would suggest taking a screenshot of the image from the TV, and the computer, as references here, which can be done by hitting the prt scrn button, then opening paint, and clicking paste. Go to the main door, now, and map the corresponding colored symbol, to the door symbols, via the TV, and you're out.
Original Walkthrough Here:
